Types
using panel_array = Array< panel_type, 1 >
using panel_type = Ship_hull_panel< T, 3 >
using shape_type = blitz::TinyVector< int, 4 >
using grid_type = Grid< T, 4 >
using wind_field_type = Array< blitz::TinyVector< T, 3 >, 3 >
using generator_type = Wind_generator< T >
using array_type = Array< T, 4 >
Methods
order() const -> const shape_type &
setOrder(shape_type order) -> void
c2(int ext) -> T
setC2(T c2, int ext) -> void
c1(int ext) -> T
setC1(T c1, int ext) -> void
sigma() const -> T
setSigma(T sigma) -> void
grid() const -> const grid_type &
setGrid(const grid_type & grid) -> void
initialize() -> void
step(panel_array panels) -> void
wind_field() -> wind_field_type &
~ARMA_wind_solver()
ARMA_wind_solver()