max_iterations(int n) -> void
max_iterations() const -> int
function_precision(const vec & eps) -> void
argument_precision(const vec & eps) -> void
template <class Func>
operator()(const vec & lbound, const vec & ubound, Func func) const -> vec
Bisection(const vec & argeps, const vec & funceps, int niterations)
Bisection()
One-dimensional bisection.