max_iterations(int n) -> voidmax_iterations() const -> intfunction_precision(const vec & eps) -> voidargument_precision(const vec & eps) -> voidtemplate <class Func> operator()(const vec & lbound, const vec & ubound, Func func) const -> vecBisection(const vec & argeps, const vec & funceps, int niterations)Bisection()
One-dimensional bisection.