configure(const vtb::assets::Options & options) -> void
torque(const vertex_type & centre_of_gravity) const -> vertex_type
restoring_moment(const Grid< T, 1 > & angle_grid, int dimension) const -> Array< T, 1 >
rebalance(T draught) -> void
Calculate centre of mass taking into account buoyancy and gravity forces and move the origin to this point.
draught() const -> scalar_type
draught(scalar_type rhs) -> void
displacement() const -> scalar_type
displacement(scalar_type rhs) -> void
mass(scalar_type rhs) -> void
mass() const -> scalar_type
Hull(const base_type & rhs)
Hull(base_type && rhs)