Base classes
public AbstractShaderProgram
Types
using Position = Magnum::GL::Attribute< 0, Vector3 >
Methods
setMaxWave(float maxWave) -> void
showSlice(bool value) -> void
setSlice(const Vector2 & vect) -> void
bindTexture(Texture2D & texture) -> void
setTransformationProjectionMatrix(const Matrix4 & matrix) -> void
GerstnerShader()