public Object3D
public Drawable3D
using testbed_type = vtb::core::Testbed< T, 3 >
using polyhedron_type = vtb::geometry::Polyhedron< T >
using mask_array = vtb::core::mask_array
using vec3 = vtb::core::Vector3< T >
setCameraObject(Object3D * rhs) -> void
diffuseColor() -> Color4 &
transparent(bool b) -> void
showForcesPtr() -> bool *
showForces(bool b) -> void
show(bool b) -> void
setColor(const vec3 & color) -> void
init(const testbed_type & testbed) -> void
step(const testbed_type & testbed) -> void
clear() -> void
setHull(const polyhedron_type & hull) -> void
draw(const Matrix4 & m, Camera3D & camera) -> void
Hull()