public Object3Dpublic Drawable3Dusing testbed_type = vtb::core::Testbed< T, 3 >using polyhedron_type = vtb::geometry::Polyhedron< T >using mask_array = vtb::core::mask_arrayusing vec3 = vtb::core::Vector3< T >setCameraObject(Object3D * rhs) -> voiddiffuseColor() -> Color4 &transparent(bool b) -> voidshowForcesPtr() -> bool *showForces(bool b) -> voidshow(bool b) -> voidsetColor(const vec3 & color) -> voidinit(const testbed_type & testbed) -> voidstep(const testbed_type & testbed) -> voidclear() -> voidsetHull(const polyhedron_type & hull) -> voiddraw(const Matrix4 & m, Camera3D & camera) -> voidHull()