public Object3D
public Drawable3D
using testbed_type = vtb::core::Testbed< T, 3 >
using vec3 = vtb::core::Vector3< T >
show(bool b) -> void
init(const testbed_type & testbed) -> void
clear() -> void
step(const testbed_type & testbed) -> void
draw(const Matrix4 & m, Camera3D & camera) -> void
HullSpheres()