class vtb::graphics::SliceShader
Base classes
  • public AbstractShaderProgram
Types
  • using Texture = Magnum::GL::Attribute< 1, Vector2 >
  • using Position = Magnum::GL::Attribute< 0, Vector3 >
Methods
  • bindTexture(Texture2D & texture) -> void
  • setTransformationProjectionMatrix(const Matrix4 & matrix) -> void
  • SliceShader()