Base classes
public AbstractShaderProgram
Types
using Texture = Magnum::GL::Attribute< 1, Vector2 >using Position = Magnum::GL::Attribute< 0, Vector3 >
Methods
setMaxWave(float maxWave) -> voidshowSlice(bool value) -> voidsetSlice(const Vector2 & vect) -> voidbindTexture(Texture2D & texture) -> voidsetTransformationProjectionMatrix(const Matrix4 & matrix) -> voidSurfaceShader()