Base classes
Types
template <class T>
using vertex_array = std::vector< vtb::geometry::Vertex< T, 3 > >
template <class T>
using core_array = blitz::Array< blitz::TinyVector< T, 3 >, 1 >
using graphics_real_type = Float
Methods
template <class T>
setVertices(const vertex_array< T > & vertices, BufferUsage usage) -> void
template <class T>
setVertices(core_array< T > vertices, BufferUsage usage) -> void
template <class T>
VertexBuffer(core_array< T > vertices, BufferUsage usage)
VertexBuffer()