using Color4 = Magnum::Color4
using AbstractShaderProgram = Magnum::GL::AbstractShaderProgram
using BufferUsage = Magnum::GL::BufferUsage
using Mesh = Magnum::GL::Mesh
using Buffer = Magnum::GL::Buffer
using Matrix4 = Magnum::Matrix4
using Scene3D = Magnum::SceneGraph::Scene< Transformation3D >
using Drawable3D = Magnum::SceneGraph::Drawable3D
using Timeline = Magnum::Timeline
using Vector2i = Magnum::Vector2i
using Object3D = Magnum::SceneGraph::Object< Transformation3D >
using Transformation3D = Magnum::SceneGraph::MatrixTransformation3D
using Vector2 = Magnum::Vector2
using UnsignedInt = Magnum::UnsignedInt
using Animable3D = Magnum::SceneGraph::Animable3D
using Float = Magnum::Float
using Color3 = Magnum::Color3
using Vector3 = Magnum::Vector3
using Camera3D = Magnum::SceneGraph::Camera3D
using DrawableGroup3D = Magnum::SceneGraph::DrawableGroup3D
using Texture2D = Magnum::GL::Texture2D