template <class T>
class vtb::gui::CylinderPanel
resolution_v() -> InputInteger< int > &
resolution_u() -> InputInteger< int > &
height() -> InputNumber< T > &
radius() -> InputNumber< T > &
max(T rhs) -> void
min(T rhs) -> void
format(const char * rhs) -> void
draw() -> bool
CylinderPanel()