template <class T> cylinder(T radius, T height, int resolution_u, int resolution_v) -> Polyhedron< T >Generate cylinder using NURBS. Uses algorithm from [12].
template <class T> sphere(T radius, int resolution_u, int resolution_v) -> Polyhedron< T >Generate sphere using NURBS. Uses algorithm from [5].
template <class T, int N> cuboid(const Vertex< T, N > & a, const Vertex< T, N > & b) -> Polyhedron< T >