template <class T>
cylinder(T radius, T height, int resolution_u, int resolution_v) -> Polyhedron< T >
Generate cylinder using NURBS. Uses algorithm from [12].
template <class T>
sphere(T radius, int resolution_u, int resolution_v) -> Polyhedron< T >
Generate sphere using NURBS. Uses algorithm from [5].
template <class T, int N>
cuboid(const Vertex< T, N > & a, const Vertex< T, N > & b) -> Polyhedron< T >