template <class T, int N>
using Ray_array = Array< Ray< T, N > >
template <class T, int N>
using Vertex_array = Array< Vertex< T, N > >
template <int N>
using Face_array = Array< Face< N > >
template <class T, int N>
using Vertex_matrix = Array< Vertex_array< T, N > >
template <class T, int N>
using Vertex = blitz::TinyVector< T, N >
template <class T>
using Array = std::vector< T >
template <class T, int N>
using Matrix = blitz::TinyMatrix< T, N, N >
template <class T>
class vtb::geometry::BSP_node_iterator
template <class T, int N>
class vtb::geometry::BSP_tree
template <class T>
struct vtb::geometry::is_figure
Base classes
  • public false_type
template <class T, int N>
struct vtb::geometry::Inertia_tensor
template <class T, int N>
struct vtb::geometry::Mass_moments