template <class T, int N>
using Ray_array = Array< Ray< T, N > >
using Vertex_array = Array< Vertex< T, N > >
template <int N>
using Face_array = Array< Face< N > >
using Vertex_matrix = Array< Vertex_array< T, N > >
using Vertex = blitz::TinyVector< T, N >
template <class T>
using Array = std::vector< T >
using Matrix = blitz::TinyMatrix< T, N, N >
class vtb::geometry::BSP_node_iterator
class vtb::geometry::BSP_tree
struct vtb::geometry::is_figure
public false_type
struct vtb::geometry::Inertia_tensor
struct vtb::geometry::Mass_moments