using waterline_type = vtb::geometry::Polyline< T, 3 >using vertex_type = blitz::TinyVector< T, N >using grid_type = Grid< T, 4 >using ship_type = Ship< T >using triangle_array = std::vector< triangle_type >using triangle_type = vtb::geometry::Triangle< T, N >using panel_array = std::vector< panel_type >using panel_type = Ship_hull_panel< T, N >waterline_type _waterlinemask_array _wetted_vertices_maskpanel_array _dry_panelspanel_array _wet_panelspanel_array _all_panelscompute_centres(ship_type & ship) -> voidprotectedwaterline() const -> const waterline_type &Waterline polyline (line segment array).
wetted_vertices_mask() const -> const mask_array &Wetted panels mask.
all_panels() -> panel_array &all_panels() const -> const panel_array &All ship hull faces.
dry_panels() -> panel_array &dry_panels() const -> const panel_array &Wetted ship hull faces.
wet_panels() -> panel_array &wet_panels() const -> const panel_array &Wetted ship hull faces.
solve(ship_type & ship, const grid_type & grid_txyz, Array2< vertex_type > wavy_surface) -> voidvirtualDetermine underwater hull panels (faces) for irregular grid.
solve(ship_type & ship, const grid_type & grid_txyz, Array< T, 2 > wavy_surface) -> voidvirtual
Determine underwater hull panels (faces) taking into account ship position and orientation.
~Wetted_surface_solver()virtualWetted_surface_solver()
Base class for wavy surface generators.
vtb::core::Plane_wave_generator< T, Wave, Policy::OpenCL >vtb::core::Plane_wave_generator< T, Wave, Policy::OpenMP >vtb::core::Calm_sea_generator< T >vtb::core::Irregular_wave_surface_generator< T, N >vtb::core::Plane_wave_generator< T, Wave, P >using array_type = Array< T, 2 >using grid_type = Grid< T, 2 >acf_grid() const -> Grid< T, 3 >virtualoperator()(const grid_type & grid) -> voidgenerate(const Grid< T, 3 > & grid) -> Array< T, 3 >virtualgenerate(T t, const grid_type & grid) -> voidvirtualelevation() const -> const array_type &Get wavy surface elevation (height map).
operator=(const Wavy_surface_generator &) -> Wavy_surface_generator &Wavy_surface_generator(const Wavy_surface_generator &)~Wavy_surface_generator()virtualWavy_surface_generator()
Base class for water waves.
vtb::core::Linear_wave< T, N >vtb::core::Propagating_stokes_wave< T, N >vtb::core::Shallow_water_wave< T, N >dimensions() -> constexpr static intphase_velocity() const -> vecGet phase velocity.
period() const -> TGet wave period.
normal() const -> vecGet wave direction as unit vector.
direction() const -> TGet wave direction in radians.
scalar_length() const -> TGet wave length.
length() const -> vecGet wave length.
angular_frequency() const -> TGet wave angular frequency.
number() const -> const vec &Get wave numbers for each dimension.
wave_number() const -> const vec &Get wave numbers for each dimension.
amplitude() const -> TGet wave amplitude.
Wave_base(T amplitude, T length, vec normal, T velocity)explicitWave_base(T amplitude, const vec & k, T freq)explicitoperator=(const Wave_base &) -> Wave_base &Wave_base(const Wave_base &)Wave_base()