union vtb::geometry::Inertia_tensor< T, 3 >::@23 @24
T yx
T xy
union vtb::geometry::Inertia_tensor< T, 3 >::@21 @22
T zx
T xz
union vtb::geometry::Inertia_tensor< T, 3 >::@19 @20
T zy
T yz
union vtb::geometry::Inertia_tensor< T, 3 >::@17 @18
T zz
T z
union vtb::geometry::Inertia_tensor< T, 3 >::@15 @16
T yy
T y
union vtb::geometry::Inertia_tensor< T, 3 >::@13 @14
T xx
T x
translation_matrix(const Vertex< T, 3 > & delta) -> Matrix< T, 3 >
A matrix that translates original inertia matrix by delta . Computed as the following. Here is a vector from the original centre of mass to the new centre of mass.
matrix() const -> Rotation_matrix< T, 3 >
Inertia matrix in body-fixed coordinate system. Inertia matrix is calculated from inertia tensor as follows:
translate(const Vertex< T, 3 > & delta) -> void
scale(T factor) -> void
union vtb::geometry::Mass_moments< T, 2 >::@25 @26
T area
T mass
Vertex< T, 2 > centre
Inertia_tensor< T, 2 > inertia
union vtb::geometry::Inertia_tensor< T, 2 >::@11 @12
T yx
T xy
union vtb::geometry::Inertia_tensor< T, 2 >::@9 @10
T yy
T y
union vtb::geometry::Inertia_tensor< T, 2 >::@7 @8
T xx
T x
matrix() const -> Rotation_matrix< T, 2 >
scale(T factor) -> void
union vtb::geometry::Mass_moments< T, 3 >::@27 @28
T volume
T mass
Vertex< T, 3 > centre
Inertia_tensor< T, 3 > inertia