union vtb::geometry::Inertia_tensor< T, 3 >::@23 @24T yxT xyunion vtb::geometry::Inertia_tensor< T, 3 >::@21 @22T zxT xzunion vtb::geometry::Inertia_tensor< T, 3 >::@19 @20T zyT yzunion vtb::geometry::Inertia_tensor< T, 3 >::@17 @18T zzT zunion vtb::geometry::Inertia_tensor< T, 3 >::@15 @16T yyT yunion vtb::geometry::Inertia_tensor< T, 3 >::@13 @14T xxT xtranslation_matrix(const Vertex< T, 3 > & delta) -> Matrix< T, 3 >A matrix that translates original inertia matrix by delta . Computed as the following. Here is a vector from the original centre of mass to the new centre of mass.
matrix() const -> Rotation_matrix< T, 3 >Inertia matrix in body-fixed coordinate system. Inertia matrix is calculated from inertia tensor as follows:
translate(const Vertex< T, 3 > & delta) -> voidscale(T factor) -> voidunion vtb::geometry::Mass_moments< T, 2 >::@25 @26T areaT massVertex< T, 2 > centreInertia_tensor< T, 2 > inertiaunion vtb::geometry::Inertia_tensor< T, 2 >::@11 @12T yxT xyunion vtb::geometry::Inertia_tensor< T, 2 >::@9 @10T yyT yunion vtb::geometry::Inertia_tensor< T, 2 >::@7 @8T xxT xmatrix() const -> Rotation_matrix< T, 2 >scale(T factor) -> voidunion vtb::geometry::Mass_moments< T, 3 >::@27 @28T volumeT massVertex< T, 3 > centreInertia_tensor< T, 3 > inertia