public vtb::geometry::Basis< T, N >clear() -> voidinverse() const -> const basis_type &Rotation_matrix(const basis_type & basis)explicitRotation_matrix(const basis_type & basis, const basis_type & ibasis)explicitRotation_matrix()template <class T, int N> inverse(const Rotation_matrix< T, N > & rot) -> Basis< T, N >template <class T, int N> make_rotation(const Basis< T, N > & basis, const Basis< T, N > & ibasis) -> Rotation_matrix< T, N >template <class T, int N> to(const Rotation_matrix< T, N > & rot, const Vertex< T, N > & v) -> Vertex< T, N >template <class T, int N> vector_to(const Rotation_matrix< T, N > & r, const Vertex< T, N > & v) -> Vertex< T, N >template <class T, int N> operator>>(bstream & in, Rotation_matrix< T, N > & rhs) -> bstream &template <class T> make_rotation_zyx(const Vertex< T, 3 > & angles) -> Rotation_matrix< T, 3 >
Rotation_matrix matrix for Euler angles in order.
template <class T, int N> make_rotation(const Basis< T, N > & basis) -> Rotation_matrix< T, N >template <class T> make_rotation_xyz(const Vertex< T, 3 > & angles) -> Rotation_matrix< T, 3 >template <class T, int N> from(const Rotation_matrix< T, N > & rot, const Vertex< T, N > & v) -> Vertex< T, N >template <class T, int N> operator<<(bstream & out, const Rotation_matrix< T, N > & rhs) -> bstream &