clear() -> voidorigin(const vertex_type & rhs) -> voidorigin() const -> const vertex_type &inverse_basis() const -> const basis_type &basis() const -> const basis_type &rotation(const rotation_type & rhs) -> voidrotation() const -> const rotation_type &Coordinate_system(const rotation_type & rot, const vertex_type & origin)Coordinate_system(const basis_type & basis, const basis_type & ibasis, const vertex_type & origin)Coordinate_system(const basis_type & basis, const vertex_type & origin)Coordinate_system()template <class T, int N> make_coordinate_system(const Basis< T, N > & basis, const Basis< T, N > & ibasis, const Vertex< T, N > & origin) -> Coordinate_system< T, N >template <class T, int N> to(const Coordinate_system< T, N > & cs, const Vertex< T, N > & v) -> Vertex< T, N >template <class T, int N> operator>>(bstream & in, Coordinate_system< T, N > & rhs) -> bstream &template <class T, int N> make_coordinate_system(const Rotation_matrix< T, N > & rot, const Vertex< T, N > & origin) -> Coordinate_system< T, N >template <class T, int N> from(const Coordinate_system< T, N > & cs, const Vertex< T, N > & v) -> Vertex< T, N >template <class T, int N> operator<<(bstream & out, const Coordinate_system< T, N > & rhs) -> bstream &template <class T, int N> vector_from(const Coordinate_system< T, N > & cs, const Vertex< T, N > & v) -> Vertex< T, N >template <class T, int N> vector_to(const Coordinate_system< T, N > & cs, const Vertex< T, N > & v) -> Vertex< T, N >template <class T, int N> make_coordinate_system(const Basis< T, N > & basis, const Vertex< T, N > & origin) -> Coordinate_system< T, N >