3-d objects.
using AbstractShaderProgram = Magnum::GL::AbstractShaderProgram
using Animable3D = Magnum::SceneGraph::Animable3D
using Buffer = Magnum::GL::Buffer
using BufferUsage = Magnum::GL::BufferUsage
using Camera3D = Magnum::SceneGraph::Camera3D
using Color3 = Magnum::Color3
using Color4 = Magnum::Color4
using Drawable3D = Magnum::SceneGraph::Drawable3D
using DrawableGroup3D = Magnum::SceneGraph::DrawableGroup3D
using Float = Magnum::Float
using Matrix4 = Magnum::Matrix4
using Mesh = Magnum::GL::Mesh
using Object3D = Magnum::SceneGraph::Object< Transformation3D >
using Scene3D = Magnum::SceneGraph::Scene< Transformation3D >
using Texture2D = Magnum::GL::Texture2D
using Timeline = Magnum::Timeline
using Transformation3D = Magnum::SceneGraph::MatrixTransformation3D
using UnsignedInt = Magnum::UnsignedInt
using Vector2 = Magnum::Vector2
using Vector2i = Magnum::Vector2i
using Vector3 = Magnum::Vector3
using ViewerResourceManager = Magnum::ResourceManager< Magnum::GL::Buffer, Magnum::GL::Mesh, Magnum::GL::Texture2D, Magnum::Shaders::Phong, Magnum::Trade::PhongMaterialData >