3-d objects.
using AbstractShaderProgram = Magnum::GL::AbstractShaderProgramusing Animable3D = Magnum::SceneGraph::Animable3Dusing Buffer = Magnum::GL::Bufferusing BufferUsage = Magnum::GL::BufferUsageusing Camera3D = Magnum::SceneGraph::Camera3Dusing Color3 = Magnum::Color3using Color4 = Magnum::Color4using Drawable3D = Magnum::SceneGraph::Drawable3Dusing DrawableGroup3D = Magnum::SceneGraph::DrawableGroup3Dusing Float = Magnum::Floatusing Matrix4 = Magnum::Matrix4using Mesh = Magnum::GL::Meshusing Object3D = Magnum::SceneGraph::Object< Transformation3D >using Scene3D = Magnum::SceneGraph::Scene< Transformation3D >using Texture2D = Magnum::GL::Texture2Dusing Timeline = Magnum::Timelineusing Transformation3D = Magnum::SceneGraph::MatrixTransformation3Dusing UnsignedInt = Magnum::UnsignedIntusing Vector2 = Magnum::Vector2using Vector2i = Magnum::Vector2iusing Vector3 = Magnum::Vector3using ViewerResourceManager = Magnum::ResourceManager< Magnum::GL::Buffer, Magnum::GL::Mesh, Magnum::GL::Texture2D, Magnum::Shaders::Phong, Magnum::Trade::PhongMaterialData >